Another aspect of HDR rendering is the addition of perceptual cues which increase apparent brightness.
HDR rendering also affects how light is preserved in optical phenomena such as reflections and refractions, as well as transparent materials such as glass.
The term was not commonly used again until E³ 2004, where it gained much more attention when Valve Software announced Half-Life 2: Lost Coast, and Epic Games showcased Unreal Engine 3, coupled with open-source engines such as OGRE 3D and open-source games like Nexuiz.
One of the primary advantages of HDR rendering is that details in a scene with a large contrast ratio are preserved.
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