E book about dating
This can lead to confusion, as visual novels are considered a subgenre of adventure games and are not technically included in the dating sim genre.
While the two genres often share a common visual presentation, dating sims are sometimes considered to be more statistically based than the "choose your own adventure" style of visual novels.
These games often feature a day-night cycle with a time scheduling system that provides context and relevance to character interactions, allowing players to choose when and if to interact with certain characters, which in turn influences their responses during later conversations.
While bishōjo games make up the bulk of dating sims, other types of games exist.
The most common objective of dating sims is to date, usually choosing from among several characters, and to achieve a romantic relationship.
The term "dating sim" is also often used incorrectly in English as a generic term for romance-driven games (ren'ai games), a subject matter which is stereotypically associated with the visual novel genre.
When the game ends, the player either loses the game if he failed to properly win over any of the girls, or "finishes" one of the girls, often by having sex with her, marrying her (as in Magical Date), and/or achieving eternal love.